So, I had this awesome idea of writing this whole blog about this sweet video that me and a friend/coworker of mine, Gerald, made for Chapman U. But lets be serious... i dont like writing, and you dont like reading. So lets just skip to the meat of it all and show you. Hope you enjoy. :D
If you want to know a bit more about all this... here is a link to the story the OC Register did about it.
And when i have time, maybe i will got more in depth.
Long time to speak.
When we last left off, i was still an "independent contractor" doing pre-visualization and animation for various films and commercials. I worked on the upcoming films, Fantastic Four, Aloha, The Maze Runner: Scorch Trials, and Pete's Dragon.
However, in December I opted to (somewhat) leave the film industry, and accepted the "Digital Arts & Animation Specialist" at Panther Productions; a studio within Chapman University. "But why?" you may ask.
There are many answers to that question. But the short one is that I'm playing the long game. It was becoming clear to me that while I really enjoyed working in the pre-production side of film making, on the path I was on, i would most likely only ever be contributing to other peoples stories and visions. I have, over the years, become increasingly interested in more control. I want to ultimately be able to tell my own stories.
Mind you, i have no idea on how to do that, or if id even be any good at it. But i want to try. I want to grow.
This new position at Chapman affords me an opportunity to invest in that future. It allows me to be more than just a previs artist. Not that there is anything wrong with that! It simply is not my passion to be doing that the rest of my life. So now i have the opportunity to not only stretch my skills into other areas that interest me, such as motion graphics, web, & and broadcast media... but to also take classes in film making. At the same time i actually have a retirement plan that allows me to invest in my and my family's future.
Its a sweet deal!
I work with some amazing people, and i have already gotten to work on some really fun projects. Most recently i crafted ALL the graphics for a web show called the OC Game Review (on YouTube). It was a blast!
The short of this all is... If all goes well, i hopefully will be able to continue stretching my creative wings, all while collecting a steady paycheck. And that folks is a WIN, WIN! So stay tuned to this space in the future. I cant wait to show you what i will be working on. :)
And go Like and Subscribe to OCGR!!! Because i told you to. ;) #PeerPressure
Those who follow will note that i was supposed to be editing a Jamaica Trip video together. Well i did... and this is it. Enjoy.
Hello boys & girls! Im back with yet another update! This time, its all about Amusement Parks.
No, i haven't been slacking off and riding rides at Disneyland (though we all know that its a blast when i do get time to do that). NOPE! What i'm talking about is the fact that since October 2013, aside from a few side gigs here and there, i have been the Supervising Previs Artist on many an Amusement Park ride to be built in China. Basically, Myself and a small team of highly skilled individuals have been helping to visualize the look & feel of these rides.
To date... I have worked on about 5 or 6 distinctly different rides (my mind is a a bit muddied, so im not sure if its 5 or 6). And I can tell you that it takes a whole new set of skill sets to work on rides vs movies. Sure, there are some similarities. We use the same tools for both. However, ride design is much more technical. You must pay attention to actual heights and lengths and what not... vs film where you can occasionally use "magical cheats" to achieve the shots you need.
I hope to be able to share with you guys what i have been working on sometime. It has really expanded me as an artist, and that is always a good thing! I even learned an entirely new program!
Anyway, i cant say much more than that at the moment.
In my personal world... The wife and I just moved into a nice 2 bedroom Apt and we are growing a small pot(ed) garden. (My mother calls it a pot garden. But really its just a a garden we grow out of pots) We also just "celebrated" our 4 year anniversary. So that is exciting! And we found time to do our first art fair for her Custom Toy Monster company OffTheMap: Monsters! All in all we have been really blessed as of late!
Heres to hoping the rest of 2014 and 2015 are as great! And We wish you all the best as well!
Keep Pushing Forward and Rockin it!
I leave you with pictures...
Took some time to find the right music and the time to just sit and edit, but i finally got around to it. Here is the video of my trip to see the Sequoias with my family. Enjoy!
Here as that Kinetic Typography video im been working on. Enjoy!
Just a brief update for all you intrepid internet individuals!
Contrary to popular belief, im not dead. I DID go to Jamaica recently though and that was a blast! However, I have called you here today to discuss that! (though you will be getting a nicely edited video of that trip at some point. Speaking of which, see the bottom of this post for a video of a trip i went on last year)
Nope! I simply wanted to grant you a little info on what plates I have spinning in the air.
Aside from regular work that brings in the money, of which there is a lot of right now. (a lot of work, not money. Well, the money too... lol) I am currently putting the finishing touches on a fun Kinetic Typography piece that i think you all will really enjoy. I certainly enjoyed making it! Also, I am working on a couple vids from the trips ive been on recently. One being to the Sequoias, the other being Jamaica. But those will take a bit more time to get out. And on the long range, my wife and I are going to start on a short film.
I know what you may be thinking... "Patrick, didnt you start on a short film awhile back? What ever happened to that?"
The answer is... When spinning plates in the air, sometimes one crashes to the ground. In this case it was the Or Kribos inspired "Betrayal" short. I DID start on it. Got through early storyboarding, but it was a bit ambitious and unclear, so it went on indefinite hiatus. And thats the story im sticking to. :)
SHORT TERM: You will be seeing the Kinetic piece id imagine in the next few weeks if all goes well. So be on the lookout. Its almost done, so thats a definite release! And it scratches my Designer/Animator itch.
MID TERM: A couple of "trip" videos are coming. One has been started, and another is in a holding pattern behind it. Those WILL happen simply because I really enjoy editing AND because my family demands to see it at some point. That, like i mentioned, scratches my Editor itch. (and director itch a bit, as i was the one who shot the footage)
LONG TERM: A Short film of undetermined length at this point. But no more than 10 min for sure. I don't know what its about. We are just in the ideas stage. But it WILL also get done as i have a serious Director itch that needs to be scratched.
But like i said. Its longer term because i gotta go through all the stages of production. But i will keep you informed as time goes on as to the status of the project.
And that is what is going on in my world. I wish you all the best, and i will keep you up to date when i can.
As promised... here is the first trip video i put together for my Family (and for fun). Its a little rough around the edges, but it was fun to shoot and edit. I hope you enjoy!
I told you a while back that if I ever had time, I'd throw together some of my After Effects Space Tests for you to see. So here you go. Not all of these got fully polished. Some were just ideas and tests I worked out for projects that were going to require space stuff in them. But it was a fun learning experience and I wanted to share.
Here you go... take it as you will and keep working hard folks! :)
Its been awhile since i posted something. Ive been swamped with work. But I was listening/watching IGN's Game Scoop today and they discussed the WiiU and the problem its having grabbing consumers. It seems that Nintendo wants to sell 9 Million units by March and it doesnt look like its going to even get close to that. And while I am primarily in Film and TV at the moment, I LOVE games and they are a big part of my life.
So here are my two cents on some issues i see with the console and how Nintendo can maybe right this sinking ship of theirs.
1) The brand identity is bad. People who own[ed] a Wii (myself included) remember how they abandoned that console and are worried about that happening a second time. And this alone isnt the reason it was massive mistake to call it the WiiU, and link it back to its predecessor. Most people I talk to arent even aware that its a new console. They just assume its another piece of peripheral hardware for the Wii. And the hardcore community recall that there wasnt much for them on the original Wii, so why should they make the jump?
Maybe a rebrand is is order? It certainly couldnt hurt.
2) And on that note. If they rebrand, or even if they dont, why not go ahead and catch up to the XboxOne and PS4? They came into the market last year with a console that is a generation behind. Sure, its now the best console of last generation in a lot of ways. But why are people going to buy a 3rd party game for WiiU when they can get a more advanced, high fidelity version on the other consoles. "But they have Mario and Zelda", you say. Yes, they do. But those arent enough if you want to snag more than a few families and some diehard nintendo fans.
3) If they change nothing else, i must ask... Where are their exclusives? They JUST released a new Mario and Pikmin (a year after the console launch), and Smash Bros and Mario Kart are coming in a few months.
But where is Zelda?
How bout rebooting Metroid again and make it really awesome!? Id certainly take a good hard look if they did that. Or dont reboot it. JUST MAKE AN AWESOME METROID GAME!
What about Pokemon?! People have been clamoring for a good Pokemon console game for a REALLY long time. How they missing THAT boat time and time again, i cant fathom.
And how about Nintendo stops missing out on acquiring things like Minecraft on the console? Reach out to those indie developers that dont require next-gen tech for their games to work. Snatch those guys up with great exclusive deals.
They could easily turn this around by AT LEAST announcing some really great exclusive titles. But Nintendo has grown arrogant and refuses to admit that at the moment, there is not much that is appealing about the WiiU as a product. No one cares about that Game Pad of theirs.
Heck, it could, at the very least, be a great family console if nothing else. But they dont know how to market it properly, and they refuse to admit they have made some serious missteps.
just my thoughts though. What do you think? Chime in and thanks for reading. :)
Professional Pixel Pusher, near-sighted visionary, and Halo enthusiast. ;D